The metaverse will likely impact physical and social
interactions, with artificial intelligence a critical factor in this shift.
The
potential behind the metaverse is becoming greater as virtual and physical
worlds converge. Market intelligence firm Contrive Datum Insights recently
found that the global metaverse market is estimated to surpass $1.3 trillion by
2030. According to the
study, this growth will be driven by newly adopted virtual economy trends,
combined with the rise of both crypto and online games.
Additionally,
a recent survey conducted by CoinWire highlighted
that the metaverse would likely reshape social lifestyles.
CoinWire found that 69% of respondents believe that the metaverse will
eventually modify social lifestyles due to new approaches taken for
entertainment and activities.
AI will make the metaverse more interactive
Cathy
Hackl, author of Into the Metaverse: The Essential Guide to the Business
Opportunities of the Web3 era, told Cointelegraph that the metaverse
comprises virtual shared experiences that happen both in virtual spaces and in
the physical world:
“It’s just that
the physical world side of the metaverse equation hasn’t been fully enabled.
It’ll come in the next 10 years. If you take that into account, then how we
socialize will be deeply impacted by the metaverse.”
Hackl
elaborated that technologies such as volumetric video — a technique that offers
a more immersive experience by capturing three-dimensional spaces — will likely
change how individuals communicate. “For example, this may help us feel more
present when our loved ones are far away,” she said.
Hackl
added that artificial intelligence (AI) would help create more interactive
metaverse environments moving forward. Although the concept of AI and the
metaverse is relatively new, some examples today demonstrate how this may play
out.
For
instance, Sebastien Borget, co-founder and chief
operating officer of The Sandbox — a popular decentralized virtual world — told
Cointelegraph that over 1 million users played games in The Sandbox last year.
Borget believes that users of The Sandbox have become familiar with using
avatars to showcase their digital identities. He said:
“In The
Sandbox, users can connect with their digital identity, make friendships and
have real emotions through these experiences. It doesn’t matter the background,
age or where users are from. The Sandbox is a global, digital nation.”
With this in mind, Borget is aware that metaverse platforms have the potential to reshape social lifestyles. “Three billion people are now digitally native — there is no way back from that. The way to interact is now with avatars in social worlds and across social media platforms,” he said.
Fuente: Cointelegraph
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